Shot sequence from The Adventures of Tintin: The Secret of the Unicorn (2011)
Directed by Steven Spielberg
Film title: The Adventures of Tintin: The Secret of the Unicorn
Year : 2011
Director: Steven Spielberg
Producer: Peter Jackson
Countries: United States / New Zealand
Screenwriters: Steven Moffat, Edgar Wright, Joe Cornish
Cinematography consultant: Janusz Kamiński (longtime collaborator of Spielberg - lighting consultant for Weta)
VFX / Animation: Weta Digital (Wellington, New Zealand) - the studio's first fully animated feature film
Senior VFX Supervisor: Joe Letteri
VFX Supervisors: Matt Aitken, Wayne Stables
Performance capture: filming at Giant Studios, Playa Vista, Los Angeles (the same set as Avatar)
Software: Autodesk Maya (3D environments), Autodesk MotionBuilder (real-time capture)
Camera: virtual camera - a physical controller held by Spielberg, displaying the CG characters in their environments in real time
Sequence duration: 2 minutes 33 seconds (81st minute of the film)
Total filming time (mocap): 32 days
Post-production: supervised by Peter Jackson in Wellington; Spielberg via daily videoconference
Budget: ~$135 million
Bagghar. A fictional Moroccan port city, perched on a hill, saturated with sunlight and color. Sakharine's (Daniel Craig) falcon has just stolen the scrolls. Tintin (Jamie Bell) jumps onto a motorcycle, Haddock (Andy Serkis) behind him, Snowy running below. The chase begins, and the camera doesn't cut. For two minutes and thirty-three seconds, it follows the motorcycle as it hurtles down the hill, plunges into the city's alleyways, passes under arches, leaps over rooftops, and weaves between market stalls. Haddock fires a rocket launcher and accidentally hits a dam; a river rushes into the streets of the deserted city, transforming the chase into an aquatic Rube Goldberg machine. The camera moves from one character to another, from Tintin to Sakharine, from Snowy to the falcon, from power lines to crashing waves with impossible movements : it passes through walls, follows the rope of a lasso from inside the loop, dives underwater and resurfaces, climbs up a building and plummets back down towards the motorcycle. Nothing you see is real. Not the characters, not the city, not the camera. And yet, everything is filmed as if it were live-action.
Why this scene is iconic
Spielberg uttered the phrase that sums it all up: "I wanted to do that chase in a single take." Not because the continuous shot added realism—nothing about that sequence is realistic. Not because it created tension—the scene is more exhilarating than stressful. But because, for the first time in his career, the camera could do absolutely anything. No walls, no gravity, no crane budget, no physical constraints. The virtual camera Spielberg held in his hands on the motion capture set was a window onto a world where the laws of cinematography no longer apply. And the continuous shot is the purest demonstration of this freedom: uninterrupted movement traversing spaces no real camera could traverse, at speeds no Steadicam operator could achieve, with changes of angle no cinematographer could execute.
The result is paradoxical. Brad Stevens, writing in Sight & Sound, noted that the shot "revels in its status as a digital creation"; it's amusing precisely because we know it would have been impossible to film with a real camera. And yet, Spielberg treats the scene exactly as if he were filming a live-action chase: with carefully chosen angles, a clear spatial geography, and visual gags that arise from the characters' actions (the rocket hitting the dam, the water flooding the streets). He's a live-action director using the tools of animation to make a film, not animation.
How they filmed it
James Cameron started it all. When Spielberg and Jackson were still hesitant about the technique, Cameron invited them to the set of Avatar to show them the performance capture process with the virtual camera. Spielberg held the camera, watched the Na'vi move in real time on the screen, and was convinced. Cameron even offered to set up a test set for them for a few days. The result: a week of exploratory filming in November 2006 in Playa Vista, Los Angeles, on the same set as Avatar, with Andy Serkis as Captain Haddock and Peter Jackson providing the voice for Tintin. The footage was sent to Weta Digital, which produced a 20-minute test with photorealistic characters.
Principal photography lasted 32 days in 2009. The actors wore performance capture suits with helmets equipped with front-facing cameras to record facial expressions. Spielberg described the experience: "It's always a little intimidating to see yourself dressed like Mike Nelson from Sea Hunt. They wear these capture suits, they have markings on their faces, these helmets with a built-in camera and light. It takes a while not to burst out laughing during a serious dialogue with an actor who looks like a scuba diver."
The virtual camera, a physical controller held by Spielberg, displayed the CG characters in real time within their digital environments. For the first time, Spielberg was his own camera operator, his own pointer, and his own lighting consultant. He explained: "Every film I've made up until Tintin, I've always kept one eye closed while framing a shot, because I wanted to see the film in 2D, like the audience. On Tintin, I have both eyes open."
For the Bagghar sequence specifically, previsualization was the heart of the process. Weta's previsualization team, led by Jamie Beard, built the sequence as a series of action beats, which were presented to Spielberg and Jackson in review sessions. Spielberg described these sessions as "among the most creative moments he's ever experienced on a film." Matt Aitken elaborated: "For action sequences like the chase through the streets of Bagghar, it was the previsualization that determined the overall layout of the environment to support the action."
The city of Bagghar itself is entirely 3D, not a single matte painting. Wayne Stables explained the process: "We built the elements in components—seven basic buildings, then awnings, stairs, fountains—with different color palettes. Then we used our layout tools to assemble them." Every leaf, every basket of fruit, every piece of fabric in the market is a unique digital element, all managed by Weta's proprietary inventory system, without which the complexity would have been "impossible to manage.".
Weta also developed a new digital hairstyling software called "Barbershop" for the film, which won a Sci-tech Award from the Academy in 2015. Tintin was the studio's first fully animated feature film until then; Weta had only done visual effects for live-action films (The Lord of the Rings, King Kong, Avatar).
What to observe when reviewing it
The foreground/background interaction (the entire shot): While Tintin pursues Sakharine in the foreground, the dam's water destroys the city in the background. Brad Stevens (Sight & Sound) noted that this simultaneous handling of the main action and secondary visual gags is "genuinely impressive"—pure Spielberg, the same spatial mastery as Raiders of the Lost Ark, but without any physical constraints.
Impossible Transitions (~the entire shot) Count the moments when the camera makes a physically impossible movement: passing through a wall, moving from an interior to an exterior without a cut, diving underwater and emerging. Each transition is a reminder that this camera doesn't exist, and that this is precisely what makes the shot possible.
The resolution of the three MacGuffins (~end of the shot) SlashFilm noted that Spielberg bases the entire sequence on three separate scrolls, each changing hands at different times. The continuous shot forces you to follow all three simultaneously, a feat of narrative clarity that classic editing would have made simpler but less dizzying.
Did you know that?
Hergé and Spielberg admired each other without ever meeting. Spielberg discovered Tintin thanks to a French review of Raiders of the Lost Ark that compared Indiana Jones to the Belgian reporter. Before his death in 1983, Hergé told his wife, "This Tintin will probably be different, but it will be a good Tintin." Spielberg acquired the rights after Hergé's death and held them for 28 years before making the film.
The Bagghar sequence is the freest and most paradoxical long take in this collection. All the other shots on the site exist within the tension between what the filmmaker wants to show and what physics allows them to film. The Doggicam rig in Children of Men exists because a car is too small for a camera. The lightbox in Gravity exists because there is no gravity in space. The Steadicam in Creed exists because a boxing ring is an enclosed space. Every long take in the collection is a victory of human engineering over a physical constraint. Bagghar is the only shot where the constraint doesn't exist. The camera can do anything. And the question the shot poses, the question Brad Stevens poses in Sight & Sound, is: when everything is possible, what remains impressive?
Spielberg's answer: clarity. In a shot where the camera could do anything, he chooses to do exactly what a great live-action director would do: clear angles, coherent geography, visual gags that arise from the characters' actions. This is the most counterintuitive lesson of this collection: the most technically free long take is also the most disciplined.
Sources
Steven Spielberg - Animation World Network, "Spielberg Talks Tintin" (December 2011)
Matt Aitken, VFX Supervisor - The Art of VFX, "The Adventures of Tintin" (2012)
Wayne Stables, VFX Supervisor - fxguide, "Tintin: Weta Goes Animated" (December 2011)
Joe Letteri, Senior VFX Supervisor - NBC San Diego, "Behind the Pixels of The Adventures of Tintin's Dazzling Digital World" (May 2012)
Brad Stevens - BFI Sight & Sound, "Faking the Long Take" (2019)
SlashFilm - "That One-Shot Chase Scene in Steven Spielberg's The Adventures of Tintin Is the Best Action Scene Ever" (January 2023)
The Hollywood Reporter - "The Adventures of Tintin: What James Cameron Showed Spielberg and Jackson" (October 2011)
Autodesk / Weta Digital - press release, "Weta Digital's Groundbreaking Animation Powered by Autodesk Technology" (February 2012)
Screen Insight - analysis of the Bagghar sequence (October 2011)
Wikipedia - The Adventures of Tintin (film)
Read also
Children of Men - The Car https://www.plan-sequences.com/categories-de-plans-sequences/le-fils-de-lhomme-plan-sequence-1 - The makeshift mechanical rig that started it all, long before the virtual camera
True vs. False Sequence Shots - The Guide https://www.plan-sequences.com/blog-plan-sequences/vrais-vs-faux-plans-sequences-guide-complet - When the entire image is fake, what remains a sequence shot?